Why Intellectual Properties Outpace Originals

What used to be a preponderance of movies created from original concepts, ideas, and stories has turned into a majority of films based on books, comics and graphic novels, video games, magazine articles, and other established intellectual properties (IPs). In the process, studios have unilaterally changed the way movies are made and the entire development process.
The Numbers Speak For Themselves
In 2003, the six major studios and their  subsidiaries released 138 films that all opened on at least several  hundred screens each. Of those, 86 were based on original ideas, with 52  coming from IPs. Fourteen of those 86 original films were sequels, but  sequels based on films that had been original ideas. Either way, there  were far more of the former than the latter.
 And the trend shows no signs of reversal.
“It’s pretty clear that the studios  figured out that going with established, pre-proven brands is the way to  go,” says journalist Anne Thompson, editor-in-chief and founder of  “Thompson on Hollywood” at Indiewire, and author of The $11 Billion Year: From Sundance to the Oscars, an Inside Look at the Changing Hollywood System.  “There have been enough examples over the years that they have refined  and refined their tent pole strategy to the degree that we have this  very stratified structure and the studios are constricting. They are not  as big as they used to be, they do not have the huge development and  slates they used to have, they are developing a much narrower range of  projects.”
That the studios are making fewer movies  is no secret. It’s been an obvious trend for years. From 2008 to 2013,  the number of films in wide release dropped by 22 percent. That’s more  than one-fifth of studio output that was simply shut down.
Where Does the Money Go?
Looking at those figures, the initial  read might be that the studios, by making fewer movies, are spending  less money. On the contrary. The number of tent poles has risen, as has  the average price per studio film, while smaller and mid-range movies  have decreased. The money that used to be spent on a series of films is  now being spent on a select few; instead of putting $500 million into  the creation of eight, ten, or a dozen movies, the studios are pouring  it all into just two or three at a time.
Rich Green, the head of the media rights  department at Resolution, explains. “The $40, $50, $60 million dramas  that we grew up loving are no longer films the studios can afford to  make, literally or figuratively. So studios are much more comfortable  making a movie for $120, $150 million. It takes just as much time,  manpower, and money to sell a movie that costs $20 million as it does  one that costs $150 million, and the upside for the first one is so  marginal, it makes no sense to make that $20 million movie anymore.”
A Shorter Window of Judgment
 A motion picture lit agent at one of the  larger agencies, speaking on background, pointed out that, while a  movie might have had several weeks to find an audience 10 or 15 years  ago, soon they had just the opening weekend, and now, thanks to social  media, a single day. When you consider how much attention is paid to  midnight screenings and Friday grosses, it’s clear that he’s right on  the money.
Word of mouth travels far faster than it  ever has, and bad word of mouth can cripple a movie before it even gets  started. Or, as Thompson explains, “a company can no longer get away  with marketing bad movies.”
With so much at stake, studio executives  are less and less willing to take chances. The new name of the game is  branded entertainment and the adaptation of IPs to fill out release  slates. While the importance of franchise properties has been covered at  great length in the trades, business journals, and even on this site,  studios have now gone even further, focusing specifically on name brands  to draw in bigger crowds at the box office.
The Billion Dollar Club
Consider this: since 1993, when Jurassic Park became the first movie in history to surpass the billion dollar mark in  worldwide grosses, 17 other films have joined it in the Billion Dollar  Club. Of those 18, exactly three are original ideas. Granted, they are  ranked first (Avatar), second (Titanic), and sixth (Frozen) overall, but that’s still just one-sixth of the total (it could be argued that Frozen is actually based on a Hans Christian Andersen story, but we’re giving it the benefit of the doubt).
 Not that all properties thrive, of  course. Plenty of known entities have not only failed miserably at the  box office, but have also been responsible for some of the biggest flops  of the last half-decade. Last year, there was The Lone Ranger; John Carter and R.I.P.D. the year before; as well as the likes of Battleship, Cowboys and Aliens, and Green Lantern, just to name a few.
All came from IPs, and all were major  write downs for the studios that made them. Even so, the inherent risks  attached to any film mean that studios are going to want to mitigate  those risks as best they can. More and more, that means betting on  properties that have some kind of name recognition.
The Biggest Losers
The biggest victim in the transition  from original ideas to IP adaptations has been the spec script market.  The once-thriving business, which put millions upon millions of dollars  into the pockets of screenwriters (and their agents and managers alike),  and filled to bursting the development rolls of every studio in town,  took an enormous hit, the overall number of screenplays sold and dollars  spent tumbling to record lows.
Starting with the writers strike in  2007, and continuing through the economic downturn of ‘08, the studios  took a step back to reexamine how they did business. It became clear to  everyone in the executive suites that they were simply purchasing more  movies than they would ever make, and spending untold amounts of dollars  on projects that would never see the light of day.
 “It’s odd that studios have chosen  development as a place to cut budgets, because the cost of development  is so much smaller in comparison to production and marketing costs,  which are the number one and number two highest expenditures,” explains  David Kramer, a motion picture lit agent and managing director at UTA.  “It’s ultimately a false economy because, without buying original ideas,  working closely with writers and having a broad development strategy,  it’s harder to attract certain talent and filmmakers to the studios.”
As fewer movies were made, there was  less need for new material. Studios phased out producing deals and  consolidated their power, which cast a chill on the overall spec market.  As producers had less juice and the number of potential buyers shrunk,  even fewer specs sold, and the whole thing became a downward spiral of  falling numbers on the one hand, and increased expenditures for tent  poles in an attempt to try and rake in greater box office on the other.
There’s nothing wrong with a business  model that involves betting big to win big, as long as that model works.  If it doesn’t, you’ll go broke awfully quickly. Since each of the six  major studios is owned by a larger corporation, there’s no danger of  that happening any time soon, but costs have definitely been cut, even  as budgets for some films climb higher than ever.
Everyone who works in the industry knows how difficult it is to actually get a movie made, and with economic and strategic paradigms shifting, it’s become exponentially harder. Ask any agent who works in the lit world and they’ll agree, as will those who work in media rights, which is the closest thing the film business has to a growth industry these days. Well, besides tent poles, which are more popular than ever with no let up in sight.
 
 
 
 
 
 
 
Everyone who works in the industry knows how difficult it is to actually get a movie made, and with economic and strategic paradigms shifting, it’s become exponentially harder. Ask any agent who works in the lit world and they’ll agree, as will those who work in media rights, which is the closest thing the film business has to a growth industry these days. Well, besides tent poles, which are more popular than ever with no let up in sight.
How to Draw That A-List Talent
In fact, it’s the overwhelming success  of these tent poles that’s forced studios to obtain more and more IPs to  better attract top-flight filmmakers. A-list writers and directors, who  may have broken into the business by selling a spec script or by making  eye-catching indie fare, are finding that there are fewer and fewer of  these meaty projects to attract them. As Resolution lit agent Rich Green  says, “Underlying material is the best way for a studio to get into  business with that top-drawer talent they all want to be in business  with. If you are a top-flight screenwriter, it’s probably not time  efficient for you to write a spec screenplay.”
Green, who is the head of Resolution’s  media rights department, is right on. Those writers know, as does every  other well-established industry player, that it’s a far better use of  their time to work for hire, and studios know this, too. “It’s still,”  Green continues, “the most expedient way to own a slot for one of those  writers. There was a studio head, right after the Academy Awards, who  said to his staff, ‘I don’t have anything to call an A-list filmmaker  about. Bring me stuff. I need books, articles, any IPs that will allow  me to pick up the phone and call writer X and director Y. Find them.’”
While plenty of directors continue to  exclusively make original ideas, you’d be hard-pressed to find anyone  firmly entrenched in the studio system who does. Just about every great  filmmaker has at least one adaptation or remake on their résumé (besides  Woody Allen, who hasn’t made a studio film in years). Quentin  Tarantino, Paul Thomas Anderson, the Coen Brothers, Wes Anderson, and  Spike Jonze, for example, have all taken a dip in the IP pool at one  time or another.
A Catch-22
It’s a bit of a vicious circle, studios  not making the kinds of movies they used to make. They spend so much  money on tent poles and sequels, then lament that they can’t draw the  best filmmakers, so they try and find the IPs to attract them, even  though most got their start doing original work that drew studio  attention in the first place.
 “The  problem is, they’re not letting filmmakers rise up through the ranks  and train to make these bigger films,” says Anne Thompson,  editor-in-chief of “Thompson on Hollywood” at Indiewire. “Instead,  they’re sending those writers who are really good at their craft, who  know what they’re doing, and who want to write for adults in a wide  range of genres, who maybe don’t want to write tent poles or comic book  movies; they’re sending those people to television, and to the web, and  Amazon Studios, or Netflix, or the cable networks.”
That’s certainly one aspect of it, and a  reason why many believe we’re experiencing a golden age of television.  But what’s more germane to these proceedings is how the industry is  reacting to these changes and adapting accordingly. Studios still look  for material and hope to land the best talent. Writers and directors try  to get work, while their agents and managers try to get it for them.
Attacking the Problem
For those not on the A-list, there’s an  insane amount of competition for a shrinking pool of employment. Writers  can still write spec scripts to get attention—even if they don’t  necessarily sell—and directors can work in an increasingly wide array of  areas, including web series and short films. The question is, what are  agencies doing to ensure that they properly represent their clients and  get their fingers in the right pies?
“There’s a deep desire by studios to get  pre-branded IP, and we have to take advantage of it,” says David  Kramer, managing director at UTA and a motion picture literary agent.  “We have a department that reps books and magazine articles, graphic  novels and comic books, a video game department, a digital  group—anything that exists prior to writing a script. This has all  become more alluring to the studios over the past several years than an  original piece of material.”
This line of thinking has translated to a  lesser extend to the indie world and even Broadway. Producer J. Todd  Harris and partners recently debuted Heathers: The Musical,  Off-Broadway to huge acclaim, and he’s formed the privately-funded  Branded Pictures Entertainment to acquire and develop branded IPs. “I’ve  made a lot of independent films and I love them,” he says. “That said,  my stint producing for an intellectual property company, where we made Piranha 3-D,  demonstrated the power of the brand. I realized that controlling the IP  is key, and that brands are driving the box office. So I’ve turned my  focus to brands and put together a fund to acquire and develop them for  exploitation in every medium.”
Not All Source Material Is Created Equal
But in the world of IPs, there are lines  of division. Even with the rise of multimedia content as adaptive  material—video games, digital fare, comic books, and so on—the vast  majority of adaptations still come from books. Which is not to say it’s  easier to get a book sold. If anything, it’s harder than ever, for  similar reasons as the slowing of the spec market: there are fewer slots  to fill.
 “When  I first started doing this,” says Green, “people bought books off of  galleys. Then things changed. If a buyer was reading it in galley form,  they thought something was wrong with it, it meant everybody had picked  over it. And that’s when the rush to get your hands on something was so  competitive, people started making evaluations earlier and earlier.  Sometimes I would sell books for seven figures based solely on a partial  manuscript and a synopsis of the balance, because studios wanted to get  things as early as possible. Not anymore.”
What’s ironic about the number of books  that are adapted and why, is that to a great degree, they allow for the  most imaginative storytelling. A novelist or non-fiction writer is not  handicapped by a three-act structure; don’t have to think about a  four-quadrant audience; don’t have to limit size and scope for budgetary  concerns; or worry about input from executives who are trying to cover  their butts. A properly-adapted book will have a built-in audience that  further mitigates the risk that studios so loathe.
Numbers tend to back that up. Three of  the top 10-grossing films of 2013, and four of the nine Best Picture  nominations, were based on books. The year before, it was four of 10,  and five of nine. Plenty of book adaptations have cleared $300 million  domestically, including The Hobbit: An Unexpected Journey, Forrest Gump, Alice in Wonderland, Twilight Saga: Eclipse, a trio of Harry Potter flicks, and all three Lord of the Rings movies, just to name a few. Jurassic Park and the first two Hunger Games movies cleared $400 million. Fully one-third of the 18 films that have  passed the billion dollar mark in international grosses have come from  books. That’s twice as many as the number of original ideas on that  list.
What About Video Games? And Comics?
Video games don’t always translate to big box office, as the highest-grossing adaptation ever is still Lara Croft: Tomb Raider,  which was released in 2001 to a domestic gross of a little over $131  million. Despite the fact that not a single video game adaptation has  opened with a $50 million weekend, there are at least three big-budget  video game adaptations coming in the next two years: Assassin’s Creed in August 2015, Warcraft and Angry Birds a year later.
 Beyond  that, plays, magazine articles, remakes of foreign films, short films,  and digital entities don’t tend to break records. Before February’s The Lego Movie, there wasn’t a  history of successful movies based on non-Transformers toy properties, which leads us to comic books.
With a few notable exceptions (Marvel movies, several Batman, Superman, and X-Men films, and all of the Spider-Man properties), the truth is, while studios think a certain demographic  will flock to comic book adaptations simply because of the source  material, audiences just aren’t that interested, especially in  lesser-known indie books.
Green points out that this is nothing  new, though. “If I had a quarter for everyone who said, ‘We’re  developing this graphic novel for a film. It wasn’t a very good graphic  novel, but it’s a great idea for a movie,’ I’d have a mansion made of  quarters.”
The pure reality is that of the top  30-grossing comic book adaptations of all time, exactly four are based  on characters from somewhere other than DC or Marvel—the Men in Black trilogy, and 300.
Wither the Spec Market?
One thing that’s clear, and with which  every single person consulted for this story readily agrees, is that the  glory days of the spec market are over and unlikely to return. That  said, there’s plenty of evidence to suggest that the outlook is not as  bearish as originally thought. On the contrary, many think real progress  is on the horizon.
Jason Scoggins, founder of specscout.com and author of the monthly Scoggins Report, which keeps close tabs on  the spec market, is quick to point out that it’s not just that fewer  specs are selling, it’s that fewer specs are being put on the market to  begin with. “Through the first quarter of 2014,” he says, “there have  been 54 specs sent out. That’s akin to last year’s number, which was 57.  The two years before that, though, the numbers were 93 and 89. Go back  to 2009, and it was 166.”
 In  2009, a combination of the writers strike, economic crisis, and threat  of a SAG strike combined to build up an enormous backlog of scripts.  Once the smoke cleared, the market suddenly became flooded and just 25  of those 166 sold—a disastrous 15 percent. If a line in the sand exists  when studios saw their collective future and made a decisive move, this  would be it.
Comparatively, this year’s first-quarter  numbers—23 sales of 54 projects, or 43 percent—is almost three times as  high as five years ago. That’s enough to bring some hope to those doing  the selling, though it’s deceptive, as scripts sent out in 2009 were  just that—scripts. Nowadays, agencies almost never send out material  without some talent attached. It’s no longer practical to put a new  piece on the market completely on its own. Pitches are different and,  generally speaking, a tad healthier than the spec market, but most of  them are sold by established writers who have history with the studio in  question.
“One of the reasons there are fewer  pieces of material on the market,” Scoggins continues, “is because  people are taking time to package things. It’s next to impossible to  sell something without at least a producer or director attached. And the  packaging process is an enormous undertaking in and of itself.”
Going After It
It’s that kind of thinking that’s led  every agency in town to be more proactive. Once it was clear that the  market was going south, people hustled to find other ways to make sales.  That meant thinking outside the box and attaching as many facets to a  script as humanly possible. Bringing on talent and putting together a  budget was suddenly being handled by agencies in an effort to find  buyers for their clients’ projects, in essence becoming de facto  producers.
 David  Kramer, managing director at UTA, agrees. “We spend a massive amount of  time internally putting projects together. And it doesn’t even have to  be just with our clients. If there’s a director we want for a project  who’s represented elsewhere, we try to get them. It’s been going on for  many years among all the agencies, and we’ve had a tremendous amount of  success doing it.”
Since only so many directors and actors  can get a film green-lit simply by attaching themselves to a project,  agencies are getting around the depression of the spec market by buying  into the concept of branding and name recognition by putting together a  combination of players to which it becomes exceedingly difficult to say  no, thus keeping clients working and studios buying.
Not only that, but UTA has hired what it  calls a “global distribution strategist” to give clients more control  over their projects through newly-available forms of distribution, both  cinematic and digital. Alex Fragen, formerly of Summit Entertainment and  consultancy firm Question Media Group, was appointed to UTA’s  newly-created position, the first of its kind at any agency, in order to  give clients more options when studio windows are closed.
When a Sale Isn’t Necessarily the Most Important Thing
It used to be that the primary focus of  sending out a spec was to sell the screenplay, but now it’s just as  important to sell the writer. More often than not, if a spec is going  out completely free of attachments, it’s precisely because an agent or  manager wants to introduce their writer to Hollywood as much as they  want to make a sale.
 “I  like to tell my clients that the best thing that can happen is we sell  it,” says Rich Green, lit agent at Resolution, where he is also in  charge of the media rights department. “The second best thing is that we  don’t sell it, but people are going to recognize the writing and say,  ‘it’s stupendous. Let’s meet with the writer about something else.’ If  the spec generates a job, it will pay for itself.”
The benefits then become multi-pronged.  As writers get studio jobs, those studios save money by testing out new  writers in the kind of low risk/high reward fashion they prefer, while  still maintaining an overall strategy that focuses on IPs. The writer  gets to hold on to the property that got them in the door in the first  place, which allows them to maintain control of a property with no real  expiration date.
“If a client tells me an idea and asks  if he should write the spec, if I like [it] I say absolutely,” says  Kramer. “I really believe that the spec market is heating up, because  everything is cyclical. If you write a spec and control it and own it,  it never goes away. Whether it’s made a year from now or ten, it’s  material you can use in so many different ways as long as you retain  ownership.”
That material could, in theory, be  packaged a few years down the road after said writer has raised his or  her profile, thereby making it easier to attach the necessary talent to  make the sale. It all comes full circle.
The Loophole
There’s a down side to this, of course;  something that’s grown in frequency since the writers strike. It used to  be that studios would hire writers on so-called step deals, which  guaranteed payment for a first draft, at least one rewrite, and often  more than that. Now, payment is only guaranteed for just one step, or a  single draft. This development already has agents and writers in an  uproar, but it gets worse: despite WGA rules that stipulate otherwise,  it’s become more common for studios to ask writers to turn in several  passes of a treatment for free, just to have a shot at getting the job. 
What began as a trickle six years ago  turned into a torrent once studios realized there was little need to pay  out loads on guarantees when there were plenty of writers willing to  audition with actual written work. And it isn’t just studios who do  this—producers and production companies can demand weeks or months of  free work from writers before script-writing actually begins.
A motion picture lit agent at one of the  bigger agencies, speaking under conditions of anonymity, agrees that  it’s a major issue, one there’s little he, or anyone else, can do  anything about. As studios and producers tell writers they must go above  and beyond the norm in order to get a job, this agent admits he might  advise a newer writer to play ball, because it may very well lead to  more work.
The End of the Tunnel
While the situation is far from great,  it’s not as bad as it was. There are still plenty of bumps in the road  ahead, but numbers suggest that things are getting better. Higher  percentages of spec sales, for one, and the growing number of films  financed outside of, but in concert with, the studio system, for  another.
 “I  think this is an exciting time,” Kramer says. “Writers can retain much  more control. They can write something that’s unique and interesting,  attach talent, and find great producers in the indie space. There are  many financiers making movies like that; [and not] just $5 million  movies, they’re making $20, $30, and $40 million dollar movies.” Exactly  the kind of movies studios rarely make anymore.
Scoggins agrees. “My gut tells me the  low hanging fruit of the IP world has been picked. There are only so  many other options, yet there are new franchises out there, just waiting  to be created, and they live in specs and pitches.”
Studios will continue to flog existing  franchises to death because the alternative is to actually take risks.  While evidence suggests that some are more readily willing to do that  than others, it’s eminently clear, when looking at the overall picture,  that studio business has become as much about avoiding risk as it is  about making money.
The alternative is to take chances, and  there’s no question that scares the bejeezus out of everybody. After  all, that’s pretty much how all this started in the first place.




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